Company:
Global disruptor in Autonomy space raising the industry standard for drones
Products have been received a multitude of prestigious awards
Growing exponentially with opportunity to gain meaningful equity in lead up to IPO phase
What you’ll do:
Ensure faithful simulation of camera and other sensors and support for 3D scene authoring / generation
Simulate camera sensors with lens distortion, tone mapping, and other physical phenomena
Simulate other sensors like radar and lidar
Develop a pipeline for scalable authoring / generation of highly detailed 3D environments
Generate synthetic data with ground truth for perception testing / training from 3D scenes & scenarios
Develop relevant algorithms through software engineering cycle from coding to testing to deploying and ensure / maintain the quality with best practices
What you’ll need to succeed:
BSc for computer science or a relevant domain required
Skilled in programming for embedded systems with a native language like C/C++
Experience with real-time photorealistic rendering and GPU / Shader programming
Knowledge of 3D geometry and relevant math
Experience with procedural generation of realistic 3D scenes
Familiarity with 3D game engines is a bonus
Experience with neural rendering is a bonus